Project Result 3
EMOSENIORS BOARD GAME

The consortium responsible for the project developed the board game based on the conclusions of 12 defined areas analyzed on the two previous Results. The expected impact of the board game is that it favors the development and maintenance of cognitive abilities, group work, communication with other players, socializing and reinforces affective bonds between players, and develops creativity by implementing new strategies and different decision-making processes regarding emotional regulation and emotional self awarness. the game is available in English and in the national languages of the partners, and is dedicated to any individual or organization working in the area of elderly care, public or private.

Board

Rules & Laws

Cards

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. [2021-1-PL01-KA220-ADU-000033484]

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

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